Tools – Maya Asset Browser
It’s been a while. I’ve been meaning to continue posting, but between travelling, work, and a general bit of laziness, I’ve been putting it all off. Anyways, among other things, I want to start doing videos and posts about tools I’ve been working on, and going as in-depth as I can get with the approval of my bosses.
So in this video, I go in to a Maya Asset Browser I made for Schell Games. It’s written in PyMEL and uses XML to point to files for projects for use by artists and anyone else who wants them. It uses a couple other tools I have made while there that I may cover in future posts including a toolset for saving key values for tool preferences and a set of tools to run perforce commands and checks from Maya.
I hope this helps some people think of ways to stremline things for artists, and if you have any questions, confusion, or suggestions on anything, let me know in the comments or email.
Video 1 – Me showing the tool in action.
Video 2 – Showing the way the files and things are set up and how the tool edits them as you work
Video 3 – Showing the way some of the functionality works on a script level